Boxer.io - Fun io games

Boxer.io - Fun io games

Smash the players on the battlefield and absorb their power! Join the gang beasts fight and enjoy the crazy action. Become bigger and stronger kicking every buddy in the PvE io arena! Win the round and become the last stickman fighter who lived in this battle royal!

Grab your boxing gloves, enter the battle arena, and smash all your enemies! The rules have never been so simple! Just kick the buddy fighters and don't get hit! The last io survivor becomes the winner! Handle it?

Gameplay Guide for Boxer.io - Fun io games

Run, smash & avoid other smash heroes to become the last alive! Only one fighter will stay in this arena. So be this fighter!

Standout Features

- Quick & simple game sessions
- Funny & addictive gameplay
- Colorful casual graphics
- Lots of skins to unlock
- Games with no WiFi
- Super easy controls

Who designed and created this game?

The developer credited with the development of this game is XTStudio.

Who is the primary audience age-wise for this game?

This game is appropriate for Young Adults, or it targets specific age groups.

How is this game classified in terms of category?

This game is classified as a .IO.

What game development framework is used for this game?

The game was developed using the Javascript graphics rendering engine.

What gender demographic is this game targeted at?

This game targets Male & Female players.

Is this game playable on mobile devices?

Boxer.io - Fun io games will work smoothly on mobile devices.

Does the game include any form of sadistic or mean-spirited content?

Yes, Boxer.io - Fun io games portrays cruel or harsh behaviors.

Which tags best represent the game’s features or themes?

The popular tags for this game are 1player, 2d, multiplayer, singleplayer.

Does the game feature graphic content involving blood?

Yes, there are instances of blood in Boxer.io - Fun io games design.

Is this game designed for kids and their safety?

No, Boxer.io - Fun io games would not be suitable for younger audiences.
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